Go get it, it's free!
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Wednesday, 8 January 2014
Saturday, 28 December 2013
Development time for v2.0: 6 months
Actual development time for the single release: 4 weeks
ACTUAL development time, not just 2 hours a day: 2 weeks
ACTUAL development time, minus graphics: 10 days
ACTUAL development time, minus graphics, minus polish: 3 days
The bet is still on. 3 polished apps in 2013? 1 down, 2 to go, 3 days left :)
Monday, 26 August 2013
Moooo!
I'm currently dragging with my other projects, but for a change, here's my latest LudumDare entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=717
Wednesday, 7 August 2013
discouraged
Pro: I finally got a look which I like
Contra: about twice as many draws, plunging my frame rate :/
Back to the drawing board. I still hope I can finish this before the next LudumDare o.O
before: not glowing and hardly a difference to the 'unsolved' look
bubbly! looks like gummi bears! glowing! but crappy framerate :P
Contra: about twice as many draws, plunging my frame rate :/
Back to the drawing board. I still hope I can finish this before the next LudumDare o.O
before: not glowing and hardly a difference to the 'unsolved' look
bubbly! looks like gummi bears! glowing! but crappy framerate :P
Saturday, 27 July 2013
Progress
As the developer portal is back, I can finally test on device!
Thursday, 25 July 2013
Progress
Day 3 or 4? I lost count. Uh, and I like Vine :D
Quadriangles v2.0, progress day 3 or 4? I lost count https://t.co/qx9BulpVFN
— pythong (@pythong) July 25, 2013
Tuesday, 23 July 2013
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