Sunday 30 September 2012

successful ragecode-weekend

just uploaded a new release for the lite-version of Dorobou Neko! And while I have to wait for approval, I'll keep working on v0.5.0 and the full version. Why? Because of the LudumDare October challenge!


Updated Roadmap:

V0.4.0
more levels
change checkered background to greenish
chicky does not turn back on go back
on go back, numbers are not resetted correctly
remove plane stop animation
remove capabilities error (don't show arrow)
Editor with explaining messages, save level (extra screen)
error messages 'no goal' must add goal
error messages 'no chicky must add chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
speed buttons x1, x2, x4 
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
make credits Tri T. Truong to Tri Truong
editor: resetted cats, bridge and chicky don't face right
change green graphics in main screen
change rock graphics
redid sounds
BB10 ready
bug in load levels (editor)

V0.5.0
green green hills
green green hills intro
new level select screen
newgrounds
level previews
more levels (at least 10)
try again zOrder bug
app world link to own game
'qwak!' sound
intro screen with more cats, intro green
Change between states: mit pause and sound
isostart: sounds
zOrder of arrow tiles in isostate
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

V0.6.0
Port to Android
levels?
survival mode(s)

V0.7.0
add the MEOW song

Wednesday 26 September 2012

updated roadmap...


Roadmap:

V0.4.0
more levels
change checkered background to greenish
chicky does not turn back on go back
on go back, numbers are not resetted correctly
remove plane stop animation
remove capabilities error (don't show arrow)
Editor with explaining messages, save level (extra screen)
error messages 'no goal' must add goal
error messages 'no chicky must add chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
speed buttons x1, x2, x4 
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
make credits Tri T. Truong to Tri Truong
editor: resetted cats, bridge and chicky don't face right
change green graphics in main screen
change rock graphics

V0.5.0
newgrounds
levels
try again zOrder bug
app world link to own game
'qwak!' sound
intro screen with more cats, intro green
Change between states: mit pause and sound
isostart: sounds
zOrder of arrow tiles in isostate
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

V0.6.0
Port to Android
levels?
green green hills intro
survival mode(s)

V0.7.0
add the MEOW song

Tuesday 18 September 2012

Dorobou Neko available in AppWorld!

Just uploaded it two days ago, now already available! Chicky And The Cats: Dorobou Neko, for free at BlackBerry AppWorld!

Go grab it :D! It's free!

http://appworld.blackberry.com/webstore/content/135515/?lang=en

Saturday 15 September 2012

...making a roadmap...


V.0.3.0 first lite release
chicky's plane
animation for water
animation for win, 
kitteh bug between tiles,
make isochicky thinner
credits screen -> remove macleod
win screen -> add happy chicky!  
back button in level select
new levels

V0.4.0 adding a level editor
change rock graphics
Editor with explaining messages, remove capabilities error
error messages 'no goal, no chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
editor: resetted cats, bridge and chicky don't face right

V0.5.0 extras
'qwak!' sound
intro screen with more cats, intro green
Wechsel between states: mit pause and sound
isostart: sounds
speed buttons x1, x2, x4 
zOrder of arrow tiles
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

Wednesday 5 September 2012

Dorobou Neko Solution Time!

I feel honored that I was able to make so many people think hard about the puzzles of Chicky And The Cats: Dorobou Neko :D. But with over a week gone in LudumDare's current voting phase, I guess it's time to add the solutions to each level.

Don't use it for cheating, only as a help ^^!

Level 1:
(using a small shortcut)
Level 2:



Level 3:

There are several levels where you can really ignore the cats by just jumping over them^^



Level 4:



Level 5:

Many players stumbled on this level, but don't get discouraged! There are harder levels ahead :D





Level 6:



Level 7:



Level 8:

In this level, I forgot the solution myself o.O. But by moving the single arrows back and forth a bit, you can time quite well when Chicky is going to pass which field, so he won't hit a cat



Level 9:

This level clearly shows, where I got the inspiration from. As someone said in the LudumDare comments, this game is the Toy Car Minigame from Prof. Layton, and this level is similar to the last level of said game. Though I added a cats, in the original, there were no enemies



Level 10:

This one was just for fun, for adding many arrows at once :D. This is also only one possible solution, if you want to, you can even walk zigzag through all the packages



So I hope you were able to solve all puzzles yourself! Also, LudumDare 4ever!