Thursday 6 December 2012

Port-A-Thon update

all my apps got approved, but I haven't received any news about rewards yet :/.

Also, why is it that the app I put the least effort in, is the one most successful :D??? (of the 6). I'm speaking of Quadriangles

Sunday 18 November 2012

BB10 Port-A-Thon!

OK, I admit, pacing was a bit slow lately. But here's how it is - you plan your week, and then, on Monday, a big company is telling all devs to port their existing games to a new platform with a timeslot of 36hours, starting in 5 days. What you get? A PlayBook for more than two apps, a Dev Alpha device for 5 or more (as long as you belong to the first 100 ppl).

Like....say whaaaaat??

Naturally, a dev like me would cancel all he had planned for the week, start porting, notice, he has only 4 games he would port, and start creating two additional games, next to working a normal 40h shift plus overtime. But HAH, I wouldn't be me if I hadn't said the magic words: "CHALLENGE ACCEPTED"

So here are the games I ported for the BB10 Port-A-Thon:

1. Chicky And The Cats: Dorobou Neko!!


It's a puzzle game where you need to lead Chicky to the goal, while picking up all the packages that the cats have stolen. You place arrows onto a 2-dimensional grid, press start and then watch Chicky waddle along the waay in an isometric grid

2. Chicky And The Cats!


This is a small premiere for me - this game was made a long time ago, and it was the first game introducing the cats as Chicky's mighty nasty tricky enemies. Its working title was 'Darodius', an homage to Ludum Dare and Parodius. So as you can see, it's about Chicky, cats, and a parodius-like shoot'em-all!

3. iQueens




The first game I ever published for money. At that time, two years ago, a friend of mine wanted to start developing for iPhone and asked me if I would join him. And I said yes! So, two years later, this chess-themed puzzle game has made its way to BB10!

4. OCTO



Madness? MADNESS! Madness? MADNESS! THIS IS PORT-AAAA!!! Madness is the word to describe these kinda games. You are the small triangle and you try to survive - sounds easy? Nope, Chuck Testa. This game was made in Marmalade/C++ though, and as of now, BB10 games crash at startup for whatever reasons. Still, Marmalade devs got an e-mail to upload games anyway, they'll figure something out

5. Quadriangles



One of the games I made on whim - a matching game where you turn around all your quadriangles so that triangles with the same color match each other. Sounds easier than you think, especially because it is really frustrating when you notice a mistake you made ten tiles ago^^. But it was fun to write something in AS3 again, though I noticed, why I don't create games without hardware-accelaration anymore :D

6. Chicky And The Cats: Pairs

 
With a few hours left, asking myself if it is sufficient to get the Dev Alpha when OCTO didn't run, I decided to make another game, a sixth game, to be on the safe side. Side story: a working colleague of mine asked me to make a concentration game with cats, because he went to IKEA a few days ago, and his son was occupied with a simple 4x3 concentration game for quite some time. Back to the main story: Why not? I had many pictures of Chicky left anyway, though they were destined to be level icons, minigames and app icons, but hey, since I already put the effort into it, you can now see Chicky in more situations I wanted to put him through. Also, the icons are randomize, meaning, you may see Highnoon Chicky at one point in the game, and at another point he may not appear ^^

Conclusion

Well, that was fun. You might ask yourself why I didn't just make the same game over and over? Because that's just not my style. I wouldn't be able to look at myself in the mirror if I did something sad like that

Well, let's hope I get a dev alpha^^Weeeeeeee

Saturday 3 November 2012

a bit slower, but still there...

I was a bit occupied, because I had to take care of a different game - to get a free playbook :D. It's called OCTO, currently in review, so let's see if that get's released soon.


Thursday 11 October 2012

still working on 0.5.0

V0.5.0
tutorials intro
tutorials intro icon
green green hills
green green hills intro
new level select screen, preload levels via events
newgrounds
level previews
more levels
add hovercat
iso hovercat
hovercat in editor
intro screen with more cats, intro green
Change between states: with pause and sound
isostart: sounds
add delete buttons to editor

V0.6.0
Port to Android
levels, prepare ancient aegypt 10 levels, pyramid cat as moving obstacle
ancient aegypt intro
survival mode(s)
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected
try again zOrder bug
app world link to own game
'qwak!' sound


Sunday 30 September 2012

successful ragecode-weekend

just uploaded a new release for the lite-version of Dorobou Neko! And while I have to wait for approval, I'll keep working on v0.5.0 and the full version. Why? Because of the LudumDare October challenge!


Updated Roadmap:

V0.4.0
more levels
change checkered background to greenish
chicky does not turn back on go back
on go back, numbers are not resetted correctly
remove plane stop animation
remove capabilities error (don't show arrow)
Editor with explaining messages, save level (extra screen)
error messages 'no goal' must add goal
error messages 'no chicky must add chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
speed buttons x1, x2, x4 
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
make credits Tri T. Truong to Tri Truong
editor: resetted cats, bridge and chicky don't face right
change green graphics in main screen
change rock graphics
redid sounds
BB10 ready
bug in load levels (editor)

V0.5.0
green green hills
green green hills intro
new level select screen
newgrounds
level previews
more levels (at least 10)
try again zOrder bug
app world link to own game
'qwak!' sound
intro screen with more cats, intro green
Change between states: mit pause and sound
isostart: sounds
zOrder of arrow tiles in isostate
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

V0.6.0
Port to Android
levels?
survival mode(s)

V0.7.0
add the MEOW song

Wednesday 26 September 2012

updated roadmap...


Roadmap:

V0.4.0
more levels
change checkered background to greenish
chicky does not turn back on go back
on go back, numbers are not resetted correctly
remove plane stop animation
remove capabilities error (don't show arrow)
Editor with explaining messages, save level (extra screen)
error messages 'no goal' must add goal
error messages 'no chicky must add chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
speed buttons x1, x2, x4 
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
make credits Tri T. Truong to Tri Truong
editor: resetted cats, bridge and chicky don't face right
change green graphics in main screen
change rock graphics

V0.5.0
newgrounds
levels
try again zOrder bug
app world link to own game
'qwak!' sound
intro screen with more cats, intro green
Change between states: mit pause and sound
isostart: sounds
zOrder of arrow tiles in isostate
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

V0.6.0
Port to Android
levels?
green green hills intro
survival mode(s)

V0.7.0
add the MEOW song

Tuesday 18 September 2012

Dorobou Neko available in AppWorld!

Just uploaded it two days ago, now already available! Chicky And The Cats: Dorobou Neko, for free at BlackBerry AppWorld!

Go grab it :D! It's free!

http://appworld.blackberry.com/webstore/content/135515/?lang=en

Saturday 15 September 2012

...making a roadmap...


V.0.3.0 first lite release
chicky's plane
animation for water
animation for win, 
kitteh bug between tiles,
make isochicky thinner
credits screen -> remove macleod
win screen -> add happy chicky!  
back button in level select
new levels

V0.4.0 adding a level editor
change rock graphics
Editor with explaining messages, remove capabilities error
error messages 'no goal, no chicky', 
remove z-Order bug in screen with arrows, 
arrows are not counted
on last screen -> go back with arrows, 
post online screens, (+'by uploading this, you allow blah blah')
cat bug in-between tiles
bridge sounds
make sound loop better (pause between restarts)
bridge only on water
editor: resetted cats, bridge and chicky don't face right

V0.5.0 extras
'qwak!' sound
intro screen with more cats, intro green
Wechsel between states: mit pause and sound
isostart: sounds
speed buttons x1, x2, x4 
zOrder of arrow tiles
chicky/kitteh have shadows
GOAL-tile with white 'G' when all packages collected

Wednesday 5 September 2012

Dorobou Neko Solution Time!

I feel honored that I was able to make so many people think hard about the puzzles of Chicky And The Cats: Dorobou Neko :D. But with over a week gone in LudumDare's current voting phase, I guess it's time to add the solutions to each level.

Don't use it for cheating, only as a help ^^!

Level 1:
(using a small shortcut)
Level 2:



Level 3:

There are several levels where you can really ignore the cats by just jumping over them^^



Level 4:



Level 5:

Many players stumbled on this level, but don't get discouraged! There are harder levels ahead :D





Level 6:



Level 7:



Level 8:

In this level, I forgot the solution myself o.O. But by moving the single arrows back and forth a bit, you can time quite well when Chicky is going to pass which field, so he won't hit a cat



Level 9:

This level clearly shows, where I got the inspiration from. As someone said in the LudumDare comments, this game is the Toy Car Minigame from Prof. Layton, and this level is similar to the last level of said game. Though I added a cats, in the original, there were no enemies



Level 10:

This one was just for fun, for adding many arrows at once :D. This is also only one possible solution, if you want to, you can even walk zigzag through all the packages



So I hope you were able to solve all puzzles yourself! Also, LudumDare 4ever!

Tuesday 28 August 2012

It's Dorobou Neko!

Ever since I played the Toy Car minigame of Prof. Layton, I wanted to reprogram that on my own, for myself, to prove myself how good my programming skills are. As a result of the last LudumDare, here you have Dorobou Neko! (even with a video of me programming^^). It still contains bugs though, haha, but for 48 hours coding I think it's already sufficient. I might create an AIR game from it, but content will be modified, as well as adding a level editor, for everyone to create their own levels ;)


Monday 13 August 2012

Just for the fun of it...

Chicky's latest MiniLD adventure was ported to PlayBook and BB10! Why, you ask? Because I'm a developer and because I can :D

Saturday 11 August 2012

Hello World!

Hello everyone!

This is a first test blog post on chickyandthecats.blogspot.com

Have a little patience, the dev blog of Chicky will be moving here from appspot soon!